Miloš
Lazarević's silent, brutal right hand—the man who never speaks, but always strikes.
Miloš is a minor antagonist in the video game *Uncharted 2: Among Thieves*. He serves as one of the primary enforcers for Zoran Lazarević, the game's main villain. A large, intimidating man, Miloš is often seen accompanying Lazarević and carrying out his brutal orders, acting as a physical threat to protagonist Nathan Drake throughout the story.
- Role
- Antagonist / Enforcer
- Affiliation
- Zoran Lazarević's mercenary army
- First appears
- Uncharted 2: Among Thieves
- Status
- Deceased (killed by Nathan Drake)
Lore & Background
Miloš is a towering, muscle-bound figure who serves as Zoran Lazarević's personal enforcer and bodyguard. He is rarely seen without his employer, looming in the background during key confrontations like a granite statue dressed in combat gear. Unlike the talkative and cunning Lazarević, Miloš is a man of few words—none, actually—letting his physical presence and violent actions speak for him. He is responsible for carrying out some of Lazarević's most ruthless tasks, including overseeing the torture of enemies with cold efficiency and ensuring the safety of the Cintamani Stone, a job he treats with grim, silent dedication.
In Their Own Story
The cold metal of the Tibetan monastery bit through Miloš's gloves as he tightened the ropes binding the American. He didn't bother with questions—Lazarević would handle that. The prisoner spat blood onto the stone floor. Miloš backhanded him across the face, a casual, practiced motion that sent a spray of crimson across the ancient carvings. This was just another job. Another weak man who thought he could stand against the general. Miloš grunted, a low sound like shifting gravel, and turned away, his boots echoing in the silent hall, ready for the next order—or the next throat to crush.
Reader's Guide
Miloš is a minor antagonist and enforcer in *Uncharted 2: Among Thieves*. He is first encountered in the game's early chapters, where he oversees the interrogation of Nathan Drake. His role is that of a recurring physical obstacle, appearing in several cutscenes and gameplay sequences as a direct threat. His primary arc is tied to Lazarević's quest for the Cintamani Stone, serving as the general's muscle. Key relationships include his unwavering loyalty to Lazarević and his antagonism toward Nathan Drake. His signature moment occurs during the game's climax in the Shambhala temple, where Drake is forced to fight and kill him in a brutal hand-to-hand confrontation. Miloš is notable for his imposing design and silent, menacing demeanor, which contrasts with Lazarević's more vocal villainy. The character was voiced by an uncredited actor, and his model was based on a real-life bodybuilder, contributing to his intimidating presence.
Did You Know?
- Miloš is one of the few enemies in the Uncharted series that Nathan Drake directly kills in a cutscene rather than in gameplay.
- His name is of Slavic origin, fitting Lazarević's Serbian-themed mercenary group.
- Miloš is never given a spoken line of dialogue in the entire game, communicating only through grunts and actions.
- The character's design was heavily inspired by real-world Eastern European paramilitary enforcers.
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