Uncharted Codexery

Cover System

Take cover, rest, and return to the fight—Uncharted's cover system keeps Drake alive.

Cover System

The Cover System in *Uncharted: Drake's Fortune* is a third-person perspective mechanic that allows the player to have Nathan Drake take cover behind walls, crates, and other environmental objects. From cover, the player can use either blind fire or aimed fire to kill enemies. The system lacks an actual on-screen health bar; instead, when the player takes damage, the graphics begin to lose color. While resting or taking cover for a brief period, Drake's health level, indicated by the screen color, returns to normal. This mechanic was compared by several reviewers to *Gears of War*.

Type
Third-person shooter core mechanic
First appears
Uncharted: Drake's Fortune (2007)
Developer
Naughty Dog
Primary user
Nathan Drake
Platforms
PlayStation 3 (Uncharted 1–3), PlayStation 4 (Uncharted 4)
Key interactions
Shooting, stealth takedowns, environmental traversal

Lore & Background

In *Uncharted: Drake's Fortune*, the cover system is a core combat mechanic that lets Nathan Drake survive against overwhelming odds. When facing enemies, the player can either rush in for melee and combo attacks at close range or hang back and use firearms from behind cover. The third-person perspective drew frequent comparisons to *Gears of War*: Drake can press against walls, crates, and rubble, then pop out to fire with precision or spray bullets blindly while staying low. Like that game, *Uncharted* ditches a visible health bar—instead, the screen's color drains as Drake takes hits. A few seconds of rest in cover lets the color flood back, signaling full recovery. This system reinforces Drake's role as a resourceful survivor who uses positioning and timing rather than brute force.

In Their Own Story

Nate presses his back against a crumbling stone wall inside the old fort. Bullets chip the masonry inches from his head. He waits, counts the pauses in the gunfire, then leans out just enough to fire two rounds from his pistol. A mercenary drops. Nate ducks back, the screen desaturated from damage. He holds still, breathing, letting the color seep back as the cover protects him. He peeks again, fires, and slides to the next crate. The rhythm of cover, rest, and return is the only thing keeping him alive.

Reader's Guide

To use the cover system in *Uncharted: Drake's Fortune*, approach a wall, crate, or other low obstacle and press the appropriate button to have Drake take cover behind it. While in cover, you can peek out to aim and fire at enemies, or use blind fire by shooting without aiming, which exposes less of your body but is less accurate. The game lacks an on-screen health bar; instead, the screen loses color as you take damage. To recover health, stay in cover or rest for a brief period—the color will return to normal, indicating full health. You can move between cover points by releasing the cover button and sprinting to the next object, then pressing the cover button again. This system is essential for surviving firefights, especially on higher difficulties where enemy accuracy and damage are increased.

Did You Know?

Frequently Asked Questions

What is the cover system in Uncharted?

It is the core third-person shooter mechanic that anchors Nathan Drake to predefined shelter points—crates, walls, barrels, debris—during firefights. Rather than allowing free-roaming combat, it structures each encounter around a rhythm of peeking, leaning, firing, and sliding to the next position.

Which Uncharted game first introduced the cover system?

Uncharted: Drake's Fortune (2007) on PlayStation 3 was the debut entry where Naughty Dog established this mechanic as the backbone of the series' action gameplay.

How does Uncharted's cover system differ from other third-person shooters?

Instead of letting you sprint freely between any random object, Uncharted locks you to specific cover spots and choreographs each firefight as a sequence of peek, lean, shoot, and slide. This gives combat a more directed, cinematic flow compared to open-ended TPS encounters.

What can you do while in cover in Uncharted?

From a cover position you can aim and fire, perform stealth takedowns on nearby enemies, and initiate slides to reposition to the next anchor point. These interactions make cover the hub for nearly every combat action in the series.

Did the cover system change in Uncharted 4?

The mechanic carried over to PlayStation 4 in Uncharted 4: A Thief's End, retaining the same peek-lean-fire-slide structure while benefiting from refined animations and a more responsive feel. The core identity of anchored, rhythmic combat stayed consistent from the 2007 original through the final entry.

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