M110
A controllable semi-auto rifle bridging the gap between assault fire and sniper precision.
The M110 is a semi-automatic rifle that appears as a mid-tier firearm in the Uncharted series. Modeled after the real-world M110 Semi-Automatic Sniper System, it occupies the gap between standard assault rifles and bolt-action snipers in Drake's arsenal, offering a controlled full-auto or semi-auto firing mode with solid range and moderate rate of fire. Across the titles in which it is available, the M110 serves as a dependable workhorse for mid-range engagements—useful in open corridors, vehicle chases, and situations where a pistol is too short-ranged but a dedicated sniper rifle is too slow to acquire targets.
- Type
- Semi-automatic rifle
- Role
- Mid-range engagement
- Real-world basis
- M110 Semi-Automatic Sniper System (M14 platform)
- Firing mode
- Semi-automatic / Full-auto
- Appears in
- Uncharted 2: Among Thieves; Uncharted 3: Drake's Deception
Lore & Background
In the Uncharted world, the M110 represents the kind of modern, semi-military hardware that drifts through the hands of mercenaries, private security contractors, and the various armed factions Drake encounters from the Himalayas to the Scottish Highlands. It is not a trophy weapon or a relic; it is the practical choice for a soldier who needs to hold a lane at two hundred metres without the slow bolt cycle of a true sniper rifle. Nathan Drake's relationship with the M110 is consistent with his general approach to firearms: he picks it up, racks the charging handle, and uses it to solve a problem that a pistol or a knife cannot. It is never sentimental. In the chaotic set-pieces of Uncharted 2 and Uncharted 3—truck chases, temple collapses, rooftop pursuits—the M110 is the weapon you reach for when the enemy is just out of pistol range but not yet in sniper territory, and you need three or four controlled rounds rather than a single perfect shot. Drake is not a soldier, but the world he stumbles into is full of people who are.
In Their Own Story
The helicopter banked hard over the flooded temple and Drake's stomach lurched. Sully was already on the radio, barking coordinates. Through the rain-streaked glass, a column of armed men fanned out across the stone causeway, M110s slung across their chests, barrels catching the weak afternoon light. Drake's own M110 was warm in his hands, the stock still damp from the monsoon. He cycled a round into the chamber, felt the familiar weight of the M14 receiver, and whispered a small, uncharacteristically polite apology to the gun. Then he dropped the hatch and let gravity do the rest.
Reader's Guide
The M110 functions as a semi-automatic rifle in the Uncharted series, positioned between the standard assault rifles (M4, AK-47) and dedicated bolt-action snipers (like the M24 or similar). It offers a full-auto option for close-to-mid bursts and a semi-auto mode for controlled, accurate shots at range. Its damage per round is moderate, and its rate of fire is slower than an SMG but faster than a sniper, making it a flexible mid-range tool. The M110 first becomes available in Uncharted 2: Among Thieves, where it can be picked up from downed enemies or found at specific weapon caches during the campaign. It also appears in Uncharted 3: Drake's Deception in a similar capacity. In both titles, it is a pick-up weapon rather than a starting loadout option, and its availability is tied to specific combat encounters—expect to find it most often in open courtyards, on rooftops, or during vehicle chase sequences where the extra reach over an assault rifle pays off. For best results, use semi-auto at range to conserve ammo and land headshots, then switch to full-auto only when enemies close inside thirty meters. The M110's recoil kicks harder than an M4, so tap-fire rather than holding the trigger in full-auto for sustained accuracy.
Did You Know?
- The real-world M110 SAS is built on the M14 rifle platform, meaning the Uncharted M110 is essentially a semi-auto M14 in a video game skin.
- In Uncharted 2, the M110 can be found in the hands of enemy soldiers during the Himalayan and Middle Eastern segments, reflecting its real-world role in special operations units.
- The M110's full-auto mode in the games is noticeably slower-cycling than an M4 or AK-47, a nod to the heavier 7.62×51mm rounds the real rifle fires.
- Unlike the bolt-action snipers in the series, the M110 does not require a full re-bolt animation between shots, making it faster to follow up in a firefight.
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