Uncharted Codexery

Slingshot

When the guns run dry, Drake reaches for the oldest ranged weapon in the book—and makes it count.

Slingshot

The Slingshot is a lightweight ranged weapon available to Nathan Drake in the Uncharted series, most notably in Uncharted 2: Among Thieves. It is a simple, improvised tool—two forked sticks bound by a leather band—that Drake can pick up and use to hurl small stones at enemies or interact with the environment. It stands in contrast to the firearms that dominate the series, evoking a more primal, scavenger-like approach to combat and puzzle-solving. As a sidearm-class weapon, the slingshot deals minimal damage and has limited range, but it serves as a useful fallback when Drake is out of ammunition or needs to knock objects, trigger mechanisms, or create a brief distraction without the noise of a gunshot. Its presence reinforces Drake's identity as a resourceful adventurer who can make do with whatever is at hand.

Type
Ranged weapon (improvised)
Projectile
Small stones / pebbles
First appears
Uncharted 2: Among Thieves
Primary user
Nathan Drake
Damage class
Low (below all firearms)
Role in gameplay
Sidearm / environmental interaction tool

Lore & Background

The slingshot has no single canonical origin in the Uncharted narrative; it is simply a tool Drake finds or scavenges in the environments he traverses. In Uncharted 2, it surfaces in certain sequences as a pick-up item, fitting the game's emphasis on Drake being thrown into increasingly desperate situations where he must improvise. It is the kind of object a treasure hunter or a street-smart kid growing up in foster care would know how to use—something you make from a stick and a rubber band, something that requires no supply chain or government-issued license. Thematically, the slingshot sits at the intersection of Drake's two defining traits: his scrappy, underdog fighting style and his connection to the old-world, almost mythic world of treasure hunting. While the rest of the series leans heavily into modern firearms and set-pieces, the slingshot is a quiet nod to the idea that Drake's real edge is his ability to adapt, to think on his feet, and to turn the environment into a weapon. It is Goliath-meets-David in miniature, and Drake is always the David. In broader franchise context, the slingshot is one of the few non-gun ranged options Drake has across the series, making it a small but meaningful design choice. It reminds the player that the world Drake inhabits is not only a modern action setting but also a place of ruins, caves, and ancient traps where a simple stone on a string might be all that separates you from the next room.

In Their Own Story

The cave was dark and smelled of wet limestone. Drake's pistol was empty—three shots left, all of them gone to the guard at the gate. He crouched behind a collapsed pillar, listening to boots echo down the corridor. Then he saw it: a forked branch half-buried in the rubble, a strip of leather still looped around the tips. He pulled it free, slung the band over his thumb, and plucked a pebble from the ground. The guard's flashlight swept past. Drake loosed the stone. It cracked against the lantern hanging from the ceiling, sending sparks and a clatter of glass. The guard spun, and Drake was already moving, the slingshot in his hand, the next pebble already drawn back. He let fly again—this time the stone thudded into the guard's temple, dropping him like a sack of rocks. Drake grinned, grabbed the guard's rifle, and muttered, 'David didn't need a second shot.'

Reader's Guide

In Uncharted 2: Among Thieves, the Slingshot functions as a low-damage ranged weapon. Drake can pick it up in a handful of chapters, often in tight spots where ammo is scarce and silence is golden. It deals negligible health damage to enemies—three or four headshots might kill a basic soldier—but its real value lies in utility. Use it to shatter hanging lanterns, trigger pressure plates, knock over loose objects, or distract guards by pinging metal surfaces. The slingshot's projectile has a slight arc, so aim a little high for distant targets. It won't replace your pistol, but when you're down to your last bullet and a guard is patrolling near a chandelier, that forked stick might just save your life.

Did You Know?

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